
To use these techniques, characters have available a chakra bar, which depletes upon the execution of a special technique. For instance, Naruto Uzumaki is able to use his signature Shadow Clone Technique, and Rock Lee utilizes many of his Strong Fist style techniques. The objective of each game is to reduce the opponent's health to zero using basic attacks and special techniques unique to each character that are derived from techniques they use in the source material. As in practically all fighting games, the player then pits their character against another character controlled by the game's AI or by another player, depending on the mode that the player is in. In each game of the series, the player controls one of many characters directly based upon their counterparts in the Naruto anime and manga.
3.6 Naruto Shippuden: Clash of Ninja Revolution 3. 3.5 Naruto: Clash of Ninja Revolution 2. 3.3 Naruto Shippūden: Gekitō Ninja Taisen! EX 3. 3.2 Naruto Shippūden: Gekitō Ninja Taisen! EX 2. 3.1 Naruto Shippūden: Gekitō Ninja Taisen! EX. Reactions to each installment have been mixed, with many praising the simple and easy-to-learn fighting system, with others lambasting the fighting system, and the lack of significant unlockable content. With the newer games incorporating Naruto: Shippūden, the second part of the Naruto series, many of the characters have been substantially redesigned, and the selection correspondingly limited. As a result, the character selection increases with each installment due to the inclusion of more of the Naruto plotline. New games in the series include more of the Naruto plotline in a "story mode," and it generally stays true to the source material. The player directly controls a character taken from the Naruto series, and uses their unique abilities to battle and defeat an opponent. New games have introduced additional modes that generally appear in subsequent games. All installments, excluding the Revolution series, have been released in Japan.Įach installment of the series has had numerous methods of play with varying types of modes. Naruto: Clash of Ninja Revolution 2 was released in Europe on February 13, 2009. Naruto: Clash of Ninja 2 and Revolution are available in PAL regions. Naruto: Clash of Ninja 1, 2, Revolution and Revolution 2 are available in the US.
Four games are available for the GameCube and five for the Wii. Various installments of the series have appeared on both Nintendo's GameCube and Wii.
They are developed by Eighting and published by D3 Publisher and Tomy. Naruto: Great Ninja Battle!), is a series of 3D cel-shaded fighting games based on the popular manga and anime series Naruto by Masashi Kishimoto. The Naruto: Clash of Ninja series, known in Japan as Naruto: Gekitō Ninja Taisen! ( ナルト-激闘忍者大戦! ?, lit.