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If you hadn't guessed yet, cooking is a vital key to success in Fallout 76. Food will sell for the same price no matter its quality, so this is a good way to earn extra Caps and ensure the time and ingredients spent cooking don't go to waste.Īs an additional note, raw meat collected from kills spoils exceedingly fast, so after the kill, make haste towards the nearest cooking station so as not to waste good meat. If you find you have over-prepared and won't be able to eat everything in time, you should sell meals that are on edge to vendors. Meals can spoil rather quickly out in the wasteland, so try to eat them in the order they were cooked up. Fixed occasional issues with activating mods that did not come from Bethesda.Unlike some games where cabbage soup or chicken sandwiches somehow keep just fine your entire playthrough, food will spoil in Fallout 76.
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Dead settlers can no longer be commanded or assigned to supply lines.Fixed occasional issue where player would become permanently invisible.In "Boston After Dark" quest now completes properly when waiting for Old Man Stockton.Fixed issue in "Mankind Redefined" to prevent the player from getting stuck in elevators while in Mass Fusion Building.Fixed an issue where a Companion would become stuck walking and unable to run.Fixed a crash related to targeting an enemy weapon while in VATS.General stability and performance improvements.More than 300 new player names added to Codsworth's vocabulary.New Add On specific icons in Workshop mode.The Existsave works in all difficulty levels including Survival. During next play session, the ExitSave will delete itself after you load it. ExitSave - Exiting to the Main Menu will create an ExitSave.Also, Codsworth has learned 300 more player names, so if you've been disappointed he never addressed you as "Sir Humplebutt" you might have another try. Though the Workshop menu is still poorly arranged, at least now you can find new items more quickly. Other changes include new icons for the Workshop mode that indicate where you can find items that are part of the add-on DLC. It feels like a somewhat decent compromise. It's more practical but doesn't allow you to simply reload repeatedly if you die. And you can't use it as a crutch, either: once you load it, the save vanishes, so you won't be able to continually reload from that point. With the patch, you can now quit the game without losing all the progress from the last bed you visited. Having no choice but to find an in-game bed can be a real inconvenience if you need to quit playing at a particular moment, or even if you simply want to quit. While I respect the idea of making Survival mode a more challenging experience, I've never liked that sleep-to-save requirement.
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